Version History
Here you can find the changelog of Operation Market Garden since it was posted on our website on 2016-10-15.
The latest version is 5.7.2.0 and it was updated on soft112.com on 01 April, 2024.
See below the changes in each version:
version 5.7.2.0
posted on 2024-03-22
+ War Status: Shows number of hexagons lost/seized during the last turn
+ Setting: Disable/enable saving a failsafe copy of the game (disable for really old devices low on storage)
+ Fix: Arrows showcasing past movement might have scaled poorly
+ HOF hid the ancient scores
version 5.7.0.0
posted on 2023-10-11
+ Accuracy: Artillery can spent MPs to prepare for the next barrage to make it more efficient
+ Call-for-Support resource via Generals from now on
+ Revamped movement arrow drawing mechanism
+ Setting: Alter how strongly hexagon grid is drawn on the map
+ Settings: Scattered Units marked with symbols instead of icons (various options)
+ Rear area units with multiple MPs might not leave movement arrows
+ Only one Disband action (via long press of REL button) per turn
+ HOF cleanup
+ 40 UNDOs
version 5.6.0.0
posted on 2023-08-21
+ German Antitank Gun Units has 0-1 MP
+ Less mines per turn from Resource requests
+ Setting: MAP button can show full screen map with city icons or VP is drawn over the city in a circle
+ Setting: Support units can have a higher/lower selection priority
+ Setting: Turn AutoMove ON/OFF or alter its range
+ Setting: Automove can focus the map into direction of travel
+ Units getting a combat bonus from the selected General marked with black-and-white edges
+ Less German replacements/strafing
version 5.5.4.0
posted on 2023-06-18
+ If a unit covers a tactical route, narrow green line drawn over the unit to indicate the route (similar to blue line draw on units to indicate a river)
+ Ending turn requires using all the resources that would expire and be lost between turns
+ More efficient Allied bombardment
+ Simplified Shield-styled city icons
version 5.5.2.0
posted on 2023-05-20
+ More variation to where airdrop supplies end up, plus difficulty level has a bigger effect in this process too
+ Setting: General switched from ON/OFF to % chance of getting each general (options 0-100)
+ Any unit can be disbanded by selecting it and pressing the REL-button for 5 seconds
+ AI: More comprehensive situation assessment before attacking over rivers
+ Number of UNDO-actions increased to 20
version 5.5.0.1
posted on 2023-04-06
+ General can request sabotage: a couple of nearby enemy controlled hexagon change sides
+ General can request emergency airdrop supply (cost 5 MPs and 1 TMP)
+ Setting: Draw 'Allied' flag over empty spots on map over player controlled area (if any)
+ Redid the fail-safe code that keeps paratroopers from ending on top of enemy dugouts after variation
+ Stats show total travel by ground combat units per turn
+ Added more German commanders
+ AI: More careful about river crossings
+ HOF cleanup
version 5.4.0.2
posted on 2022-11-02
+ Added few German antitank gun units (new games only)
+ When MP/HP resource selected, eligible units will have yellow edges
+ Setting: Carry out Polish airborne drop earlier as planned (historically delayed by weather)
+ More Tactical Routes, more rear area movement, easier to auto-move multiple hexagons at once (select rear area unit, tap 2-6 hexagons away)
+ Setting: Randomly & secretly make X units from each side both a hero unit and a coward unit (0-50% combat bonus/penalty)
+ HOF cleanup
version 5.3.6.0
posted on 2022-04-01
+ Assigning replacements (+1 HP) to a unit is a bit easier (3 adjacent enemy hexagons allowed, but the severity of enemy-blocks-replacements depends on the Difficulty Level
+ HOF relocated to web (see dev-log for details)
+ Setting: HOF: Send scores to online database (ON/OFF switch)
+ Setting: Turn major developer alerts ON/OFF
+ War Status includes list of currently requested resources
+ AI artillery might escape capture
+ AI: Improvements in front line coherence
version 5.3.4.1
posted on 2021-11-25
+ New different way to figure out the initial area control (less massive/clear drop zone)
+ Fog-of-War: Sometimes enemy HP drawn as ?
+ Assigning +1 HP replacements: The unit can't be adjacent to more than one enemy hexagon or out of supply
+ New default background is solid yellow-green color (options: 22 image patterns, grey, green, yellow-green)
+ HOF cleared from the oldest scores
+ Long press crash fix
version 5.3.4.0
posted on 2021-10-28
+ New different way to figure out the initial area control (less massive/clear drop zone)
+ Fog-of-War: Sometimes enemy HP drawn as ?
+ Assigning +1 HP replacements: The unit can't be adjacent to more than one enemy hexagon or out of supply
+ New default background is solid yellow-green color (options: 22 image patterns, grey, green, yellow-green)
+ HOF cleared from the oldest scores
version 5.3.2.0
posted on 2021-07-10
+ Depots have longer text indicator (PO=Pontoon, etc)
+ General: Action: Can exchange 10 TMPs into Operational Movement
+ Victory Point Status: The number of VPs player currently controls and the amount of VPs required for victory drawn on the screen on yellow box (ON/OFF option in the settings)
+ Icons: Brightened the darkest units
version 5.3.0.0
posted on 2021-03-31
+ Setting: Darken map during the night
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ Each unit tracks the number of hexagons they move (shown at Unit Info/Tally)
+ Cut off dugouts might lose HP (20% chance)
+ New Forest icon: Forest/Swamp drawn bigger if covered by unit
+ Setting: Turn |||,== markers ON/OFF (Forest, Swamp)
+ Withdrawing unit favors clear terrain and cities more
+ HOF cleanup
+ New British Artillery icon
+ More Tactical Routes
version 5.2.5.5
posted on 2020-12-02
v5.2.5
+ Setting: Turn Call-for-Support resource ON/OFF
+ HOF cleared from the oldest scores
+ Documentation: Updates and typo corrections
+ AI refinements
v5.2.4
+ Setting: Drop 82nd: Historical location or closer to target bridge
+ Setting: Show terrain on minimap (slight color variation)
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores
version 5.2.5.0
posted on 2020-10-03
v5.2.5
+ Setting: Turn Call-for-Support resource ON/OFF
+ HOF cleared from the oldest scores
+ Documentation: Updates and typo corrections
v5.2.4
+ Setting: Drop 82nd: Historical location or closer to target bridge
+ Setting: Show terrain on minimap (slight color variation)
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores
version 5.2.4.1
posted on 2020-07-02
v5.2.4
+ Setting: Drop 82nd: Historical location or closer to target bridge
+ Setting: Show terrain on minimap (slight color variation)
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores
v5.2.2
+ Setting: Show minimap during AI movement phase ON/OFF
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ 2nd Household Cavalry Regiment changed into (new) Mechanized 4HP unit type
+ Removed Confirm Ending Turn dialog ON-OFF setting
version 5.2.4.0
posted on 2020-06-10
+ Setting: Drop 82nd: Historical location or closer to target bridge
+ Setting: Show terrain on minimap (slight color variation)
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores
version 5.2.2.0
posted on 2020-03-06
+ Setting: Show minimap during AI movement phase ON/OFF
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ 2nd Household Cavalry Regiment changed into (new) Mechanized 4HP unit type
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Fix: Turning Generals OFF
+ Bigger flags on units
version 5.2.0.0
posted on 2019-12-17
+ Depot: Replaced +2 MPs option with US Airborne HPs (MPs too dominant, altering timeline)
+ US and UK airborne replacements separate, disbanding Polish airborne gives infantry HP
+ Polish airborne drop location varies to avoid landing on top of Germans
+ If Allies fail to win quickly 1 more German division arrives
+ Setting: Minimap includes roads
+ Flags to British, American, Polish units
+ Fix: Disbanding Airborne unit gave wrong replacements
+ HOF cleared from the oldest scores
version 5.1.2.0
posted on 2019-10-10
+ Setting: Size option for Movement Arrows
+ Yes-No confirmation dialog on Disband action
+ Removed night-limitation from Operational Movement
+ Road only gives cheaper move when moving from own hexagon to own hexagon (not to enemy hexagon, not battle)
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
version 5.1.0.0
posted on 2019-09-11
+ Unit History for Ground Combat Units (Select Unit - Info - Unit History)
+ 10 undo actions per campaign (only applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Action: Strength Map: Show strength of your combat forces on minimap
+ Graphic optimizations (faster screen update, smaller app size)
+ AI: Increased priority of taking large enemy cities
+ HOF cleared from the oldest scores
version Varies with device
posted on 2019-06-28
+ Added Generals to both sides (new games only)
+ Unit Tally includes list of units with most battles
+ Setting: Turn Mustang Mk IV scout flights ON/OFF
+ Setting: Turn Hawker Typhoons air strike ON/OFF
+ Setting: Turn Anti-Tank Guns, Anti-Aircraft Guns ON/OFF
+ Setting: Mechanized units might lose MPs due to being out of fuel (off by default)
+ Unit Tally will include HP losses for each unit type
+ Removed Big Advance feature
+ 50 new quotations
+ HOF cleanup
version N/A
posted on 2016-10-09
v3.0.2,+ Only combat units included in preturn ZOC process,+ Minimap: Key locations (+1 TMP) marked w green dot,+ 120 new quotes,v3,+ Production menu changed,+ New bg patterns 7-10,+ Setting: Immersive Mode,+ End Turn shows warnings,+ Setting: AMOLED or LCD display,+ Setting: Brightness of Tactical Line,+ Guide:Added Conflict Series LOG,+ Setting: Vibrate on unit movement,+ Rear area unit can be moved several steps at once,+ TMPs from key locations,+ New resource: Mortars,+ Added Stats view